Cities of Lights: Steam Game Development Process

1. Pre-production

1.1. Define game concept and core mechanics

  • Outline the AI-driven NPC system

    • Design AI personalities and roles within the city

    • Plan AI learning and adaptation mechanisms

  • Design the ethical decision-making framework

    • Create a system of moral dilemmas and consequences

    • Develop a reputation system tied to player choices

  • Plan the city-building and expansion mechanics

    • Design resource management systems

    • Create progression tiers for city development 1.2. Create a game design document (GDD)

  • Detail the dual-mode gameplay (VR and flatscreen)

    • Specify UI and control differences between modes

    • Plan for seamless transition between VR and flatscreen

  • Describe the AI-human coexistence narrative

    • Outline main story arcs and side quests

    • Plan for branching narratives based on player decisions 1.3. Develop a project timeline and budget

  • Create a detailed development roadmap

  • Allocate resources for VR-specific development 1.4. Research and plan blockchain integration for ethical decision-making

  • Investigate blockchain platforms suitable for game integration

  • Design a system to record and validate player decisions on the blockchain

2. Set up development environment

2.1. Install Unreal Engine (latest version) 2.2. Set up version control (e.g., Git) 2.3. Install necessary plugins for VR development

3. Prototyping

3.1. Create a basic level layout for the Cities of Lights

  • Design a modular city grid system

  • Implement basic procedural generation for city layouts 3.2. Implement core gameplay mechanics

  • Develop basic AI-driven NPC interactions

    • Create simple dialogue systems

    • Implement basic AI pathfinding and behavior trees

  • Create a prototype of the ethical decision-making system

    • Design UI for presenting moral dilemmas

    • Implement a basic consequence tracking system

  • Implement basic city-building mechanics

    • Create placeable building system

    • Implement resource generation and management 3.3. Set up basic VR and flatscreen controls

  • Develop VR movement systems (teleportation and smooth locomotion)

  • Implement VR interaction mechanics (grabbing, pointing)

  • Create equivalent keyboard/mouse controls for flatscreen mode 3.4. Prototype the multiplayer functionality for collaborative city-building

  • Implement basic networking for shared city instances

  • Create systems for collaborative resource management

  • Design conflict resolution mechanics for player disagreements

4. Asset Creation

4.1. Design and create 3D models for the Cities of Lights 4.2. Develop textures and materials 4.3. Create or source sound effects and music 4.4. Design UI elements for both VR and flatscreen modes

5. Core Development

5.1. Implement game systems

  • Develop advanced AI-driven NPC behaviors and interactions

    • Create complex AI decision trees and behavior patterns

    • Implement AI learning systems that adapt to player actions

  • Create a robust ethical decision-making system with consequences

    • Develop a branching narrative system tied to ethical choices

    • Implement long-term consequences that affect city development

  • Implement detailed city-building and management mechanics

    • Create intricate resource chains and interdependencies

    • Develop city policies and ordinances system 5.2. Develop VR-specific features

  • Implement advanced teleportation systems with arc visualization

  • Create intuitive hand presence and gesture-based interactions

  • Develop VR-specific UI elements (e.g., holographic menus) 5.3. Create flatscreen-specific features

  • Implement advanced camera controls with multiple viewing modes

  • Develop keyboard shortcuts for efficient city management

  • Create context-sensitive mouse interactions 5.4. Implement save/load system

  • Develop a comprehensive game state serialization system

  • Create cloud save functionality for cross-platform play 5.5. Develop menu systems for both VR and flatscreen

  • Design intuitive VR menu interactions (e.g., virtual tablets, wrist menus)

  • Create equivalent menu systems for flatscreen with hotkeys 5.6. Integrate blockchain technology for ethical decision tracking

  • Implement secure blockchain transactions for major player decisions

  • Create a system to verify and display ethical choices across player base 5.7. Implement multiplayer features for collaborative city-building

  • Develop real-time synchronization of city states across clients

  • Create tools for player communication and cooperation

  • Implement systems for managing shared resources and responsibilities

6. Level Design

6.1. Create detailed levels based on the Cities of Lights concept

  • Design futuristic architecture and landscapes

  • Create distinct districts showcasing various AI specializations 6.2. Implement advanced lighting and post-processing effects 6.3. Place interactive elements and AI-driven NPCs 6.4. Design and implement ethical dilemma scenarios throughout the city 6.5. Create dynamic elements that change based on player decisions

7. Polish and Optimization

7.1. Refine gameplay mechanics 7.2. Optimize performance for both VR and flatscreen 7.3. Implement graphics settings for various hardware configurations

8. Testing

8.1. Conduct internal playtesting 8.2. Fix bugs and issues 8.3. Perform VR-specific testing (comfort, motion sickness prevention) 8.4. Conduct external beta testing

9. Steam Integration

9.1. Create a Steam Developer Account 9.2. Set up your game's Steam store page 9.3. Implement Steam SDK features (achievements, leaderboards, etc.) 9.4. Set up Steam VR integration

10. Certification and Submission

10.1. Ensure compliance with Steam's content policies 10.2. Prepare marketing materials (screenshots, trailers) 10.3. Submit the game for Steam review

11. Launch Preparation

11.1. Develop a marketing strategy 11.2. Create a launch trailer 11.3. Prepare press releases and contact media outlets

12. Post-launch

12.1. Monitor player feedback and bug reports 12.2. Develop and release patches as needed 12.3. Plan and implement post-launch content updates

Remember to iterate on this process as needed and always prioritize creating a high-quality, engaging experience for both VR and flatscreen players.

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